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The original plan was to release Club Penguin in 2010, but since the team had decided to fast-track the project, the first version of Club Penguin went live on October 24, 2005, After Disney's acquisition, Disney Interactive had four MMOs to simultaneously juggle: Toon Town, Pirates of the Caribbean Online, Pixie Hollow, and Club Penguin, with World of Cars set to follow soon.

Lane Merrifield assured Global Toy News at the time that "it’s a lot of worlds to manage, but we have really strong teams." Merrifield's role changed from taking a backseat in daily game design to focusing on overall branding and quality control of the virtual gaming properties.

In September 2011, one of Club Penguin's minigames, Puffle Launch, was released on i OS as an app.

Merrifield commented: "Kids are going mobile and have been asking for Club Penguin to go there with them." This message was provided by Aunt Arctic (a proxy for Club Penguin developers) in the last issue of the in-universe newspaper The Penguin Times.

The game forged an ever-growing mythology of characters and plot elements, including: a pirate, a journalist, and a secret agent.Merrifield was responsible for cross-pollinating both cultures.Since the Disney purchase, Club Penguin continued to grow, becoming part of a larger franchise including video games, books, a television special, an anniversary song, and an app MMO.Variants of Penguin Chat 3 included Crab Chat, Chibi Friends Chat, Goat Chat, Ultra-Chat, and TV Chat.Users from Penguin Chat were invited to beta test Club Penguin.The game was replaced by a successor, titled Club Penguin Island.The project was never finished, and instead morphed into Experimental Penguins.In 2008, the first international office opened in Brighton, England, to personalise the level of moderation and player support.Later international office locations included São Paulo and Buenos Aires.These features included offering an "Ultimate Safe Chat" mode, whereby users selected their comments from a menu; filtering that prevented swearing and the revelation of personal information; On January 30, 2017, it was announced that the game would be discontinued on March 29, 2017.Club Penguin later shut down its servers on March 30, 2017 at AM.

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  3. While free memberships were available, revenue was predominantly raised through paid memberships, which allowed players to access a range of additional features, such as the ability to purchase virtual clothing, furniture, and in-game pets called "puffles" for their penguins through the usage of in-game currency.

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