For the first time, Visual Concepts gave ratings for shooting in traffic and shooting while moving.
This helps to individualize players a little more, forcing you to play shooters more honestly than in the past. Kobe can stop and pop, but is just as comfortable firing an off-balance shot that should have no hope of finding net (but often does).
At the same time, there are players that can finish even in traffic and those who, with a hand in their face, hit nothing but air.
Again, Kobe is the kind of player who can cut through traffic and throw it down while running over a forward. Iverson takes any shot he can, Duncan moves without the ball and shoots from a set position, and Shaq sits down low waiting to be fed the ball so he can overpower his opponent.
The king of the hard court is back and better than ever with the all-new Sprite Slam Dunk Contest.
NBA 2K8 continues a five year legacy as the #1 rated NBA simulation with in-game features that bring basketball to life like never before. The series has had a street ball component to it for a number of years and it's back again.
If you have a player with skill in the post, you can attempt to dominate down low.
Granted, it's never been too tough to throw the ball in deep and get hoops in the past, but the wider range of post moves allows for more versatility and, ultimately, a more enjoyable experience.
Perhaps the best most important addition to 2K8 are two ratings that most gamers will never even notice.
One nice touch is that the players and coaches on the sideline are truly part of the game.
At one point in a game, Nash stumbled out of bounds after firing a fade-away three.
But numerous minor issues and a few major ones hold NBA 2K8 back and ultimately make it inferior to last year's product.
There are a number of great additions to NBA 2K8 over last year that put it on the path towards hoops greatness.